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日期:2020-03-15 05:07

C-Programming Assignment –

Graphics Game

Introduction to Programming

You are asked to write code to design and develop an engaging graphics game running

in real-time for a space exploration company. The game Program must be written and

produced entirely in the C Programming language and contributes 50% of the credit for

the module. You must also produce a written Report that documents your work,

contributing the other 50% of module credit. This document provides the background

and requirements for the Program and the Report – note that these have different

submission deadlines.

https://regmedia.co.uk/2014/08/11/3d_graphics.jpg?x=198&y=131&crop=1

http://cdanews.com/wp-content/uploads/2016/03

/Google-Play-to-Allow-Gamers-to-Livestream-Games.jpg

2019/20

Arnold Chau

University of York

5

rd Jan 2020

ELE00029C

C- PROGRAMMING ASSIGNMENT –

GRAPHICS GAME

SCENARIO

A commercial space exploration company has

commissioned you to write a graphical game

to engage potential customers with an

imaginative scenario of an Earth to Mars

rocket launch. The game involves the player

launching a rocket across a graphical space, at

a selected force and angle, while

incorporating into the rocket’s path physical

factors, specifically the influence of the moon

in altering the rocket’s trajectory due to its

gravitational attraction.

The game you design will eventually be ported over to a number of different platforms, and

additional features may be added to it (such as advertising on the company’s mobile app).

Therefore, as well as creating the game and making it playable, your task is to produce a

written Report that will make the hand-over of your work to a new team of software

engineers as effective as possible.

Your assignment has two parts, to be submitted on separate dates (see Cover Sheet for

details): a coded Program and a written Report, as described below.

THE PROGRAM

A Program written in C implementing a playable, graphical game that has the player launch

a rocket, with a selectable initial velocity and angle, from a source (“Earth”) at one end of

the screen towards a destination (“Mars”) at the other end. As it traverses the screen, the

rocket’s trajectory may fall under the influence of the gravitational force of the moon,

placed for each trial at a different game-assigned position between source and destination.

The moon’s gravitational pull may therefore deviate the rocket’s trajectory from proceeding

in a straight line, as governed by a radius of influence that is increasingly stronger as the

rocket gets closer to it, i.e. the force is inversely proportional to the distance between the

rocket and the moon. There will need to be a scoring system, which would be inversely

proportional to total distance travelled before landing on Mars. The diagram shown above

is provided as guidance, but you are free to make different design choices (e.g. different

moon sizes) while still maintaining the central scenario.

ELE00029C

In addition to the basic game described above, you will need to apply at least one extended

feature, such as introducing sound effects associated with game events, creating a musical

soundtrack as the game plays, adding animation or applying additional game mechanics. An

alternative option for an extended feature is to port over some of the Python code that you

had previously created into C code for the ‘Start/Game Over Menu task’; if you had not

completed it, you may instead choose to write new code in both Python and C, or apply a

different extended feature. You should describe whichever extended feature(s) you

implement in the written Report (see below) and include the source code and output to

demonstrate that it is working in Appendix B.

Important Note - It is your responsibility to prepare, document and retain any information

relating to the Program (such as technical specs, source code, test results, etc.) that may

be needed for writing the Report at a later stage, particularly as you may no longer have

access to your Program prior to Report submission.

THE REPORT

A 10-page written Report and an Appendix of the source code. As explained below, a

second Appendix may optionally be included. The Report (except for the abstract, see

below) should be written as though directed at professional software engineers who have a

similar level of knowledge to your own. You may add an additional title page, which along

with Appendices, will not count as one of the 10 pages.

REPORT STRUCTURE

The Report must contain the following main numbered sections with the specific content

described below.

1-Abstract – a short, top-level summary of the contents of the Report (max 300 words);

unlike the rest of the Report this should be written at a level that a general audience will be

able to understand (e.g. your space exploration executive client).

2-Problem Descriptions and Analysis – describes the problem, including a description of the

game, the general approach to creating it, the physical laws and models applied, and any

limitations or special conditions in the design and implementation.

3-Technical Specification – describes Program design, algorithms and methods used,

including libraries, user inputs and outputs, and prescribed features as well as the extended

feature(s) you have added to the game. You should also include a plan for testing your

code, including user testing, and the criteria for evaluating successful completion (e.g.

positive user feedback, customer satisfaction).

ELE00029C

4-Evaluation of Implementation– review and analysis of Program design, code,

performance and overall quality, any limitations, unsolved problems (e.g. bugs), conclusions

on your evaluation criteria, and suggestions for improvements or further work.

APPENDIX A – contains the C source code of the Program, including comments, header

files, assets (e.g. images), and any special conditions or notations. Please do not include

your name however, as the submission is anonymous.

APPENDIX B (optional) – contains the Python source code, the C source code for the

‘Start/Game Over Menu task,’ and the output for the C Program, as described above - if this

option is chosen as an extended feature. If the option is not chosen you do not need to have

a second appendix.

HAND-IN

Your individual work components, the Program and the Report, should be submitted

separately by the corresponding submission deadlines, as stated on the cover page. Work

should be anonymised (using your exam number instead of your name when referring to

yourself). The Program should be uploaded to the module's VLE submission point as a

SINGLE ZIP file (maximum size 30MB), while the Report should be submitted as a single

document, with the following contents:

? The Program submission should contain: The Code:Blocks project folder, including

source files (.c), header files (.h), the Code:Blocks project file (.cbp) and any

resources needed to run the project on Departmental computers.

? The Report submission should contain: A single written document (.doc, .docx or

.pdf).

YOUR SOFTWARE

Your code should be well-commented, and well-structured, making good use of variables,

functions, arrays, pointers and structures, according to the scenario, analysis, criteria and

specifications as set out in the Report.

ELE00029C

MARKING SCHEME

You will be marked by a panel according to the following scheme:

C programming quality (50%)

o Use of C Language:

? required features included

? correct use in Program

? use of libraries

o Clarity of Code:

? comments

? formatting

? structure

? variable naming

o Use of at least one extended feature, e.g.…

? The Start/Game Over Menu task from the Python “2048” game

assignment ported to C, demonstrated in the Report as working (see

description for Appendix B)

? Additional sound and/or music effects

? Additional design and/or graphics effects

? Additional game mechanics

Report quality (50%)

o Completeness – contains required sections with appropriate and accurate

content

o Readability – well-written, nicely formatted and easy to understand by the

intended audience

Fitness for purpose – professional quality, well-documented for further extension or handover

of project

The Program and Report components for this assignment together contribute 100% to the

assessment credit for the module Introduction to Programming.

ACADEMIC INTEGRITY

This assignment must be your own

individual work, and all writing must

be your own unless you explicitly

reference other people’s code and

work.


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