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日期:2023-12-02 10:09

Your task is to invent and implement an adventure game. Along with this document, you have

been given a simple framework (zuul-better) that lets you walk through a few rooms. You can

use this as a starting point.

Getting started

The first step is to read the code! Reading code is an important skill that you need to

practice. Your first task is to read some of the existing code and try to understand what it does.

As a little exercise to get warmed up, make some changes to the code. For example:

• change the name of a location

• change the exits – pick a room that currently is to the west of another room and put it to

the north

• add a room (or two, or three, ...)

1

Designing your game

First, you should decide what the setting, goal, and story of your game is going to be. It could be

something along the lines of:

• “You are at Bush House, King’s College London. You have to find out where your programming lab is. To find this, you have to find the department office and ask. At the end, you

need to find the exam room. If you get there on time, and you have found your textbook

somewhere along the way, and you have also been to the lab, then you win. And if you’ve

been to the student bar to have a drink more than five times during the game, your exam

mark halves.”

Or:

• “You are lost in a dungeon. You meet a dwarf. If you find something to eat that you can

give to the dwarf, then the dwarf tells you where to find a magic wand. If you use the magic

wand in the big cave, the exit opens, you get out and win.”

It can be anything, really — so be creative. Think about the scenery you want to use (a

dungeon, a city, a building, etc) and decide what your locations (rooms) are. Make it interesting,

but don’t make it too complicated. (I would suggest no more than 12 rooms.) Put objects in the

scenery, maybe people, monsters, etc. Decide what task the player has to master.

Base Tasks (50 points)

The base functionality that you have to implement is:

• The game has at least 6 locations/rooms

• There are items in some rooms. Every room can hold any number of items. Some items can

be picked up by the player, others can’t

• The player can carry some items with them. Every item has a weight. The player can carry

items only up to a certain total weight

• The player can win. There has to be some situation that is recognised as the end of the

game where the player is informed that they have won. Furthermore, the player has to visit

at least two rooms to win

• Implement a command back that takes you back to the last room you’ve been in. The back

command should keep track of every move made, allowing the player to eventually return to

it’s starting room

• Add at least three new commands (in addition to those that are present in the base code);

The back command will not count as a new command.

2

Challenge Tasks (30 points)

• Add at least three characters to your game. Characters are people or animals or monsters

– anything that moves, really. Characters are also in rooms (like the player and the items).

Unlike items, characters can move around by themselves

• Extend the parser to recognise three-word commands. You could, for example, have a

command give bread dwarf to give some bread (which you are carrying) to the dwarf

• Add a magic transporter room – every time you enter it you are transported to a random

room in your game

Report (10 points)

You must also write a report (less than four pages) describing your game. The report should

contain the following.

• The name and a short description of your game.

• The description should include at least a user level description (what does the game do?)

and a brief implementation description (what are the important features?)

• A bullet point list of each base task you completed and how you completed it.

• A bullet point list of each challenge task you completed and how you completed it.

• For each of the following code quality considerations, give and explain an example in your

project where you considered it: coupling, cohesion, responsibility-driven design, maintainability.

• A walk-through of your game, consisting of the commands that need to be entered to complete/win the game.

3

Submission (10 points) and Deadline

• . You’ll submit a zip file containing the following

1. A Jar file of your BlueJ project. —You can create a Jar from within BlueJ by going to

Project, and then “Create Jar File...”. You do not need to change any of the default

options, and so you should just click the “Continue” button. The Jar file must

contain your source code, i.e., the *.java files, and it must run on BlueJ.

2. A report (PDF)

3. All of your Java files (*.java)

4


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