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日期:2022-10-23 12:12

FIT5227 Introduction to 3D Modelling and Virtual Reality S2 2022

Assignment 2: Scene Creation and Virtual Reality

Interactions [40%]

BRIEF

In Assignment 2, your challenge is to research, design and create an interactive Virtual Reality

experience. Your tutor will supply you with a basic but flexible architectural shell, consisting of three

interconnected rooms. Your task is to model the contents of these rooms (furniture, objects, lights,

windows, doors etc), import these objects into Unity, and design a series of virtual reality interactions

that prompt the user to navigate and explore the interior space.

Ambient and spatial sounds will be used to further enhance the experience and can only be sourced

from the Freesound Project (https://freesound.org) as long as you reference the creator and sound file

in your documentation. UI elements may only be sourced from Material Design Icons

(https://materialdesignicons.com/) and fonts from Google Fonts (https://fonts.google.com/).

Please note: any 3D models and materials downloaded from the internet will be considered as

evidence of plagiarism.

NOTES

The architectural shell your tutors will provide you with can be resized – you can make any of the

rooms bigger, smaller, longer or taller to suit your design, but you are limited to three rooms overall.

How you populate the spaces inside these rooms is a more important consideration; there should be

some kind of consistent theme that links all the rooms together. Is your VR scene set in a modern

interior with white walls and sunlight streaming through the windows, or is it set in a dark underground

vault full of treasures? Perhaps your rooms are all made of metal and plastic, and set deep within the

hull of an interstellar spaceship.

Some rooms might be crowded with models; a library filled with bookstacks and bookcases, for

example, and some might be empty and open. You should be careful not to spend too much time

detailing these models, most are just for atmosphere. However, a few models might warrant a little

more attention as they will be critical to your VR interactions. Your VR experience will feature at least

three interactive features. These features are not random but designed with cause and effect; i.e.

the first interaction enables the second interaction, which in turn enables the third. Further interactive

features are welcome.

DELIVERABLES

Submissions for this assignment should contain the following (four items):

(a) A Unity Project folder

This is the folder Unity generates for you when creating a new project. It includes your

materials, sounds, and FBX meshes imported from Maya.

(b) A Unity3D Windows Build

Importing your scene into Unity and exporting your scene as an interactive build.

(c) Documentation as a PDF document

Your documentation should contain research, design, references, screenshots, analysis, and

descriptions of your technical decision-making process with the aim of illustrating your

process for this assignment.

(d) Video demonstration of your VR scene

Create a screen recording of your VR scene in the Unity build, demonstrating the features

and interactions you have developed.

Page 1 of 2

FIT5227 Introduction to 3D Modelling and Virtual Reality S2 2022

Submission is via Moodle. ALL submitted items must be named in a clear and logical way and

compressed into a single .zip file, which should be named with the assessment number, and your

name. The maximum total file-size for this submission is 500MB.

ASSESSMENT CRITERIA

Your submission will be graded on the following criteria:

Quality of scene’s 3D modelling & geometry [10 Marks]

● Modelling of props to fill the scene (4 marks)

● Clean and Efficient Geometry (3 marks)

● Use of modelling tools & techniques (3 marks)

Presentation of your scene and VR interactions [16 Marks]

● Appropriate use and consideration of 3D materials (2 marks)

● Application of lighting and post-processing effects (4 marks)

● Implementation of interactive features in VR (6 marks)

● Inclusion of ambient and spatial sound (4 marks)

Written and Visual documentation [12 Marks]

● Discussion of inspiration, research, design, and planning (3 marks)

● Coverage of 3D process and VR scene creation (3 marks)

● Use of images/screenshots and other visual resources to illustrate workflow (3 marks)

● Explanation and reflection of decision-making process (3 marks)

Video demonstration [2 Marks]

● Complete demonstration of all interactive features and environment (2 marks)

LATE PENALTIES

Any submission received after the due date without a prior arranged extension will receive a 10%

reduction to their available mark per day late, for a maximum of seven days. Submissions received

more than 7 days after the due date without a prior arranged extension will receive a mark of 0 and no

feedback will be provided.

DUE DATE 4:30PM, Friday Week 12

Page 2 of 2


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