联系方式

  • QQ:99515681
  • 邮箱:99515681@qq.com
  • 工作时间:8:00-21:00
  • 微信:codinghelp

您当前位置:首页 >> Java编程Java编程

日期:2022-03-29 10:10

FIT2096 - Game Programming 1

Updated: 15/03/2022

ASSIGNMENT 1 [20%]

MicroGame and Debugging Tasks

Learning Outcomes

Completion of this assignment demonstrates the following learning outcomes:

● Describe the geometric meaning behind vectors and matrices, and create code

that demonstrates how these can be applied practically in game programming,

including for object movement and collision

● Create game programs that demonstrate an understanding of the

programming game loop and how to set it up

● Create game programs that demonstrate an understanding of physics in the

games programming context, including basic movement and interaction

Brief

For this assignment you must complete the lab tasks for weeks 3 & 4, their listed

extension tasks and some debugging tasks as outlined in more detail below.

This assessment involves the same three activities weeks 3 & 4:

● Follow and complete the guided lab exercise, pushing the result to a GitLab

repository so that you have a working game you can demo

● Research related classes/libraries and utilise these to implement an extension to

the lab tasks.

Task

The main lab tasks each week are structured as a step-by-step guide to assist in their

completion. The extension tasks are provided with an overview of the task to be

completed with general pointers to get you started along the path.

The extension tasks are intended to be more difficult and require some enquiry and

initiative on your part. If you get stuck on the extension activities, you can of course seek

assistance from your demonstrator, via the Ed forum or during consultations.

For the debugging tasks you are required to add debug logging for each of the major

functionalities created through the Weeks 3 & 4 labs + extension tasks. This should be

done utilising the UE_LOG functionality as discussed in the Week 4 pre-class activities,

ensuring that these are correctly logged to file and displayed to screen where relevant.

1

FIT2096 - Game Programming 1

Updated: 15/03/2022

For example when a tank shoots a projectile you should log which Controller and Tank

fired the projectile in addition to the tank’s location and rotation. When a projectile

collides with an object you should log information about its location, rotation and what

it collided with.

You should use your judgement as to what should be logged in this manner. A

non-exhaustive list is included below:

● When a tank spawns

● When player input is detected

● When a tank is possessed

● When a projectile is spawned

● When a projectile collides with something

● When a projectile gets destroyed

● When a waypoint or location is reached

● When a rotation has finished occuring

Submission Requirements

Students are required to submit the completed tasks in a single zip file containing all

relevant files. Students must ensure that the zip file is named using the following

naming convention:

FirstnameLastname-A1MicroGame.

When compressing your Unreal Project you must ensure that it does not contain any

auto-generated files. To zip the project without issue use the “Zip Project” option from

within the Unreal Engine editor’s file menu

Unreal Engine 5 File Menu

2

FIT2096 - Game Programming 1

Updated: 15/03/2022

Assessment Criteria

Your assignment will be marked on the following criteria listed below. This is graded

based on the quality of the submitted work, not just completion. Use of best practices

and code quality are considered as part of this.

● Week 3 Lab Tasks (5 Marks)

Completion of the guided lab tasks with a functional game at the end of the tasks.

Proper variable and class naming conventions should be followed. Variable

naming should be consistent with PascalCase preferred.

● Week 3 Extension Tasks (4 Marks)

Completion of all additional extension tasks is expected here. This is marked both

on completion and quality of solution. Best practices and code reusability should

be considered here during development.

● Week 4 Lab Tasks (5 Marks)

Completion of the guided lab tasks with a functional game at the end of the tasks.

Proper variable and class naming conventions should be followed. Variable

naming should be consistent with PascalCase preferred.

● Week 4 Extension Tasks (4 Marks)

Completion of all additional extension tasks is expected here. This is marked both

on completion and quality of solution. Best practices and code reusability should

be considered here during development.

● Debugging Tasks (2 Marks)

Debugging and logging tasks should be completed with students demonstrating

logical decision making in where these should be utilised and what should be

logged.

General Note on HD grades:

The Monash University assessment advice is that if you are getting an HD for

assessments (80%+) you are "demonstrating extended knowledge, skills and attributes

at an exceptional level, showing fluency, originality and integration of concepts.".

For assessments this means that you have considered the instructions provided and

gone beyond those to resolve any potential issues / bring the work closer to a

professional standard.

SUBMISSION DUE: Friday Week 5, 11:55PM


版权所有:编程辅导网 2021 All Rights Reserved 联系方式:QQ:99515681 微信:codinghelp 电子信箱:99515681@qq.com
免责声明:本站部分内容从网络整理而来,只供参考!如有版权问题可联系本站删除。 站长地图

python代写
微信客服:codinghelp