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日期:2020-12-03 11:25

COMP2013-Developing Maintainable

Software Coursework

Last Update: 12 Nov 2020 (Technical Help FAQ added at bottom)

Number of Credits: 75% of a 20 credit module. This coursework is contributing 75% to your

overall grade and will be marked out of 100.

Recommendations: We recommend dedicating approximately 40-70 total hours (6.7-11.6

hours / week) on this coursework. We expect 30-40 hours of work for those who are aiming for

a pass (40+%) and around 60+ hours for those that are aiming for a first (70+%). Also, the

exact number of hours depends on your current skill level. Skill level varies quite a bit in a class

with over 200 students. In order to help you, we have no required lectures in the last week of

term and some of the lab sessions are dedicated to your coursework.

Deadline: The deadline will be most likely the second week in December. The exact deadline

will be posted on Moodle

Assessment: The marks will be split as follows:

· 15% for git use (e.g. push, branch, merge, providing .gitignore)

· 30% for refactoring

· 30% for additions

· 15% for documentation (Readme file + source code documentation)

· 10% for the demonstration video, explaining your refactoring activities and additions

Questions: For questions related to coursework we have a new channel in Teams called

"Coursework Questions". Please post your coursework related questions there and we will try

to answer them as quickly as possible. Please read the questions that have been already

asked before you post yours, to avoid duplication. Also bring your coursework questions to the

lab.

Summary: This coursework is about maintaining and extending a re-implementation of a

classic retro game called Sokoban. The new implementation has never been completed, but at

least it runs, once it is set up properly. More information about the original Sokoban game and

its history is available on Wikipedia (https://en.wikipedia.org/wiki/Sokoban). In addition, you will

find many opportunities on the internet to play the original game online.

Requirement Specification

Basic Requirements (to pass the assessment with 40%):

1. Set up a PRIVATE git repository on the school's GitLab server

(https://projects.cs.nott.ac.uk/) and use it actively for version control activities.

2. Do some basic maintenance of the delivered code base (this should include things like

adding meaningful Readme and Javadocs, organising files in a meaningful way into

packages, breaking up large classes in a meaningful way to support the idea of single

responsibility, improving encapsulation, etc.)

3. Extend the delivered code base by adding:

3.1. A START screen with some setup options to choose a wall color (currently black)

for the game field (allowing a choice of at least 8 colours) and a button that allows going

to the GAME screen.

3.2. A HIGH SCORE pop-up, appearing at the end of each round, showing the scores

from each round, highest at the top.

Additional Requirements: For higher marks: In addition to the previous, do some of the

following...

A1. Refactor the code by adding some design patterns to enhance maintainability

A2. Organise the code to adhere to the MVC pattern

A3. Create a permanent high score list (using a file to store scores)

A4. Add interesting levels to the game (either based on your own ideas or the original game)

A5. Add meaningful JUnit tests

A6. Use build files (Maven or Gradle)

A7. Come up with your own ground breaking idea ... surprise us :)

Java Version + IDE: You have to use Java 10 or higher and JavaFX 10 or higher for the

implementation. The project files you are submitting need to be either compatible with Eclipse,

IntelliJ, or Netbeans.

JavaFX: Please be aware that you have to know JavaFX in order to understand the source

code. We will look at JavaFX for two full weeks, starting in the week commencing the 9

November. If you want to install JavaFX and try it out beforehand, please have a look at

https://openjfx.io/. Here you will find information about how to install JavaFX and how to use it

from the command line or from within the IDE of your choice. JavaFX also offers a mailing list

where you can ask questions.

Version Control: To start, please download "COMP2013-BestSokobanEverV6_src.zip" from

Moodle. Set up a project (e.g. JavaFX or Maven) in your preferred IDE (either Eclipse or IntelliJ)

and embed the files that you just downloaded. Note that the zip file you downloaded from

Moodle only provides source code and resources but no project files, as it is good practice to

ignore IDE-specific generated files for source control. Add a .gitignore file to your project,

ensuring that you follow this good practice as well. Set up a remote git repository at the school's

GitLab server (https://projects.cs.nott.ac.uk). Your remote repository is named

COMP2013_UserName (e.g. COMP2013_pszps) and needs to be set to PRIVATE. Then follow

the setup instructions provided in GitLab to "Push an existing folder" (i.e. do an initial push to

upload files from your local to your remote repository). Now you are ready for coding with

version control.

Object-Oriented Implementation: The implementation needs to adhere to some rules. We

require these rules because we want a good product to be delivered. When we look under the

hood, he does not want to see a pile of scrap metal, but rather a finely tuned, carefully crafted

machine. You are required to follow Bob’s Concise Coding Conventions. See moodle for a

copy of this document. And yes, points will be deducted for magic numbers and other rules that

are not followed.

Assignment Submission and Organization

This section describes which files need to be submitted for assignment and how they should be

organized. Remember, there are a LARGE number of students in the class, thus the

organization of your submission is very important. You are required to create a root folder

called COMP2013surnameFirstname, where “surname” is replaced with your surname,

likewise for “firstname”, The COMP2013surnameFirstname folder contains (and organizes)

digital copies of all of the files that compose the assignment.

Assignment Report: A Readme.md file (max. 500 words), documenting the work you

conducted (highlighting the key changes you made for maintenance and extension, where you

made them, and why you made them). WARNING: If you don't mention it here, don't blame us

later if we miss it.

Your report contains the following information:

1. Your name and student number,

2. How to compile the code to produce the application,

3. Where your Javadoc documentation is stored (the path to the directory)

4. A list of features that are implemented and are working properly,

5. A list of features that are implemented and are not working properly,

6. A list of features, if any, that are not implemented with an explanation of why they were not

implemented,

7. A list of new Java classes that you introduced for the assignment,

8. A list of Java classes that you modified from the given code base,

The report also also informs the reader if any unexpected problems arose during the course of

the assignment. Feel free to add any information which you feel is relevant.

Design Diagram: A file called Design.pdf contains a high level class diagram that shows the

structure of the final version of your game (considering only classes (excluding fields and

methods, unless they are relevant for understanding design principles/patterns), interfaces,

relationships, and multiplicity). If you use software to reverse engineer your class diagram, make

sure the delivered diagram is correct and follows the above requirements.

Project Implementation Files and Folders: A zip file containing your ENTIRE LOCAL

PROJECT FOLDER. It needs to be possible to IMPORT (or OPEN) and RUN your project in

either Eclipse or IntelliJ. To avoid disappointment later, test your final version on a different

computer. This should help to uncover hardcoded path dependencies, which was a major issue

in previous years. Name your zip file: "SurnameFirstName_IDE_JavaVersion.zip", where IDE

represents the name of the IDE you used and JavaVersion the Java version you used. Here is

an example: "SiebersPeer_IntelliJ_15.zip".

Place the .zip file in a folder called project that resides in the COMP2013surnameFirstname

folder described above.

Source Code Documentation: A copy of your Javadoc documentation submitted online is

required. Javadoc produces a series of linked HTML web pages in order to facilitate the

browsing of project implementations. The HTML web pages produced by Javadoc are placed in

a folder called javadoc that resides in the COMP2013surnameFirstname folder described

above. Recall that the Java output contains: (1) a brief description of each class, (2) a

description of each method including input and return parameters, and (3) the original source

code. The new Java classes you write use the following author tag convention:

@author Firstname Surname.

All modified Java classes from the previous code base use the following author tag convention:

@author Firstname Surname-modified.

In addition to reading your README file we will look at the Javadocs to find out how you

maintained and extended the game. If it is not obvious from there we might miss it. Also we

have only a limited amount of time to look at each coursework submitted. So, please make sure

to provide informative but concise Javadocs.

Demo via Screen Capture: Use screen capturing software to demonstrate the features of your

application. The video is up to 3 minutes in length. The movie file is saved in MPEG or MP4

format. Also, you can use MPEG2 and MPEG4 compression formats. Your animated screen

capture demo is called surnameFirstnameDemo.mp4 (or .mp2 or .mpg) and resides in the

COMP2013surnameFirstName folder described above. Note that the demo movie will be the

primary way in which we assess whether or not your functionality is working. The demo movie

shows your software running and then (for the main part) explains your refactoring activities and

additions. You also highlight two achievements you are most proud of.

Folder and File Organization

Thus, when completing the submission of the assignment, you have a directory structure in your

COMP2013surnameFirstname folder that looks like this:

README.md

Design.pdf

surnameFirstnameDemo.mp4

project/surnameFirstname_IDE_JavaVersion.zip

Assessment

To give you an idea about what we are looking for when we do the marking, we provide a draft

marking scheme as an appendix. Please note that this is only a guide for us and does not

guarantee you marks when you have done certain things. There is always an aspect of quality

that needs to be considered as well. We also reserve the right to revise the marking scheme

(within limits), if we see the need for this during the marking process.

Penalties (besides late submission penalty, which follows University of Nottingham standards):

● Using incorrect document formats (word instead of pdf) or video formats (swf instead of

mp4) will lead to a penalty of -2 each

● Failing to comply with any naming conventions requested in this task sheet will lead to a

penalty of -2 each.

Important Hints Notes

Source code: This coursework is about maintaining and extending existing code. So, for the

maintenance part YOU HAVE TO USE THE CODE WE PROVIDE

(COMP2013-BestSokobanEverV6_src.zip) as a basis, and not write your own Sokoban game

from scratch, or use source code from other campuses.

Interview: Make sure you understand what you are writing in your code and Javadocs. We

reserve the right to briefly interview you if we think that you do not understand it.

Changes: Please note that we may make some small modification to the coursework specs.

We will announce these on Moodle and keep a change log there as well.

Feedback: Dr Siebers and Dr Laramee will of course be happy to answer questions and give

high level interim formative feedback on your assignment. If you get stuck, please get in touch!

However, we might refuse to answer very detailed technical questions, or very general

questions like "What do you think about my project so far?".

Tips: Please be aware that there will also be a lot of useful tips and answered questions on the

COMP2013 Moodle page, in particular in the Announcement section and in the labs.

Plagiarism: You are gently reminded that we are at liberty to use plagiarism detection software

on your submission. Plagiarism will not be tolerated, and academic offences will be dealt with in

accordance with university policy and as detailed in the student handbook. This means you may

informally discuss the coursework with other students but your submission must be your own

work. Please also note that it is not permitted for you to copy and paste text from another source

without correct referencing. If you are unclear about this process, please discuss with the

module convenors during one of our lab sessions or at the end of a teaching session.

Good luck, have fun, code well :).

References

(Laramee, 2007) R.S. Laramee. Bob’s Concise Introduction to Doxygen. Technical report,

The Visual and Interactive Computing Group, Computer Science Department, Swansea

University, Wales, UK, 2007. (available online).

(Laramee, 2010) R.S. Laramee. Bob’s Concise Coding Conventions (C3). Advances in

Computer Science and Engineering (ACSE), 4(1):23–26, 2010. (available online).

Appendix: Draft Marking Scheme

Technical FAQs and Tips on the Coursework

How to install the coursework project on your local machine - some tips

We have made two short videos, explaining how it's done in IntelliJ and Eclipse. You can find the videos

in the Moodle "Assessment" section.

Coursework - how to approach it ...

Peer: I have been ask by a student, how I would approach the coursework. Here is my ad-hoc answer:

The way I would approach this is to set up the local and remote git repository. Then I would inspect the

code, perhaps using a debugger. While inspecting the code I would add any kind of understanding I

gained as comments or Javadocs to the code. I would perhaps consider using a reverse engineering tool

for creating a class diagram, but I would not want to rely on it, and would also create one manually,

while inspecting the code. Once I know the code a bit better I would do some basic maintenance, e.g.

organising files in a meaningful way into packages, breaking up large classes in a meaningful way to

support the idea of single responsibility, improving encapsulation, and sorting out other things that are

easy to do. Then I would perhaps create a new class diagram which shows my planned alterations and

extensions. Then I would go for the more difficult maintenance and extension tasks. Then I would add

some surprises :).

Bob: In addition to what Peer stated, I would also start applying the debugging guidelines we went over in

the debugging lab. Start inserting test and m_trace flags into the classes to understand the flow of control

starting with the main method. Also, I would definitely create some auto-generated diagrams of of the

code using built-in diagram generators in IntelliJ or some other IDE.

Some set-up help for Mac users, having issues with seeing the game window

If you are a Mac user and you have issues with seeing the game window, go to "Run as > Run

Configurations..." and untick the option "Use the XstartOnFirstThread argument when launching with

SWT". That should do the trick ;-). See attache screenshots for details.

Error Message: Module xxx not found

For this specific problem (Module xxx not found), change the first line in module-info.java to Module

xxx, since the file students download and project have a different name.

Error Setting Up Project with JavaFX

I have downloaded the javaFX jdk and tried to add it to my Intellij SDKs but I keep getting this error.

“The selected directory is not a valid home for JDK”.

Check out this article:

https://stackoverflow.com/questions/21713414/intellij-idea-the-selected-directory-is-not-a-vali

d-home-for-jdk


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