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日期:2020-05-22 06:53

COMP3059 - Mobile Device Programming

MDP Coursework 2 - Running Tracker

Summary

Specification

Application

Report

Plagiarism

Assessment Criteria

Submission

Hints & Tips

Using Location / GPS tracking

Emulating GPS

Summary

In this exercise you are required to build an Android running tracking application, and document its design

and architecture in a report. This is an assessed exercise and will account for 40% of your final module

mark. This is an individual coursework, and your submission must be entirely your own work – please pay

particular attention to the section of this document regarding plagiarism. This is a sizeable and open-ended

coursework compared to the previous assessed exercises (labs and coursework). This document sets out

general requirements that your application should meet rather than specific instructions.

Your application, source-code and report should be submitted no later than:

Submissions should be made electronically via Moodle. Standard penalties of 5% per working day will be

applied to late submissions.

Specification

The Quantified Self or life-logging movement has been around for a number of years, but advances in

mobile and wearable computing have increased the ability of people to collect data about their physical

activities. The most common of these track activity as it happens for fitness, health or gamification

purposes, for example displaying comparisons with previous activities, keeping track of best time or

longest distances etc.

Application

Application

The goal of this coursework is to design and implement a mobile application that functions as a basic

Running Tracker , in that it should allow the user to track their movement when they decide to walk, run

or jog, principally by logging the change in physical location using GPS.

The application should allow the user to inspect this data in a useful manner. The user might expect to

want to be able to ask simple questions of the data such as “how far have I run so far today?”, “how far

have I run this month?” or “have I run faster than my best time today?”.

Better submissions will provide functionality that will allow the user to annotate their data. They might

expect to be able to tag a particular exercise activity as good, or bad, or note something about the weather

conditions, or they might want to associate a photograph with the exercise activity.

At the minimum, your application should support the core functionality:

Logging the movement of a user when they go running or walking

Saving the movement data in an appropriate manner

Allowing the user to inspect their data in an appropriate manner

You may find the Open Source application RunnerUp a useful reference application for much of the core

functionality.

You may wish to extend your application to include the extended functionality:

Allowing the user to annotate their data in a useful manner

This could be notes, pictures, audio or video at di!erent stages of their walk/run.

This could be other data sources (weather, AQI, etc) which is collected automatically during their

walk/run.

Any additional functionality you think is relevant and useful

This is your opportunity to be creative - but ensure that you are providing functionality that is

relevant!

How you approach building this application is up to you, however in principle, appropriate use of all four

major Android application components is expected:

Activity

Service

Content Provider

Broadcast Receiver

For this reason, it is important to consider how the task can be broken down into multiple atomic

components, how they communicate with one another, and how their various lifecycles should interact.

There is no requirement that your components will be accessed by components outside of the application,

however it is good practice to consider how your components might be made available to other processes

for subsequent reuse.

Some hints and tips regarding getting started with location services / GPS monitoring are provided below.

Your application must be written in Java and make use of the Android SDK. There are no requirements to

target a specific Android API version, however you can assume that your application will be tested on an

emulated device (1080 x 1920 420dpi) running Android API version 29 (Android 10.0).

Your application should have appropriate comments and variable / class names, so that a reader can easily

understand how it works at the code level.

Adding further additional functionality to the application is encouraged, as are, for example, di!erent

interpretations of what it means to log running – you could consider walking, or other kinds of movement

activity as might be measured by sensors on an Android device – however as always your application

should meet the above specification primarily. Indeed, an appropriate interpretation of the app’s required

functionality is an implicit part of this assessment.

Report

You should provide a report alongside your application that documents its design and technical

architecture, in particular providing a rationale for the components that you have implemented and their

communication, and the behaviour of the application from the user’s point of view.

The report should be at minimum 1000 words long, with a maximum length of 1500 words.

There is no set structure for the report, however you may wish to include a diagram showing the

components and their relationships, and a short explanation of each one, for example how the task is

broken down into discrete Activity components, how and when Services are started, how data is abstracted

from underlying storage etc.

Plagiarism

IMPORTANT NOTE

Use of third party assets (tutorials, images, example code, libraries etc.) MUST be credited and

referenced, and you MUST be able to demonstrate that they are available under a license that allows

their reuse.

Making significant use of tutorial code while referencing it is poor academic practice, and will result in a

lower mark that reflects the significance of your own original contribution.

Copying code from other students, from previous students, from any other source, or soliciting code from

online sources and submitting it as your own is plagiarism and will be penalized as such. FAILING TO

ATTRIBUTE a source will result in a mark of zero – and can potentially result in failure of coursework,

module or degree.

All submissions are checked using both plagiarism detection so"ware and manually for signs of cheating. If

you have any doubts, then please ask.

Assessment Criteria

Marks

Available

Application Functionality

The application meets the core Activity Tracker specification 25

The application meets the extended Activity Tracker specification, including novelty and

appropriateness

15

Application Structure and Implementation

Implementation and appropriate use of Android components 30

Programming Style

The application is easy to understand, with comments explaining each part of the code,

correct formatting, and meaningful variable names

10

Report

Description of the design and architecture 20

Total 100

Assessment Criteria

The following areas will be taken into account for each part of the assessment:

Demonstrating knowledge of the area

Quality of the concept, including appropriateness and novelty

Quality of the technological design, including appropriate use of so"ware design concepts, and

appropriate good coding practice (abstraction, commenting, naming)

Quality of the realization, including how well it works and elaborations over and above the basic

requirements

Including all of the above aspects, clarity of structure, quality of argument / evidence, and insight /

novelty

Submission

There are three seperate requirements for a complete submisison for this coursework:

Report - You must submit a PDF named zy12345.pdf (where zy12345 is your student ID).

Submit your report: CW2 - Report

Source Code - You must submit a ZIP file named zy12345.zip (where zy12345 is your student ID).

This ZIP file should contain all the neccesary materials to build your application.

Submit your source code: CW2 - Source Code

APK - You should submit an APK file name zy12345.apk (where zy12345 is your student ID). The

APK file should be a self-contained application that the marker can install on a (virtual and physical)

android device in order to test the functionality of your application.

Submit your APK: CW2 - APK

You must submit all three of these components for your submission to be considered "complete". Failure to

do so will result in a 25% deduction for each submission component that is missing from your "complete"

submission.

Hints & Tips

Using Location / GPS tracking

There are di!erent mechanisms for obtaining the location of the device, including GPS, Wi-Fi or cell-tower

signal triangulation, and di!erent mechanisms for how this data can be accessed by the device.

Increasingly Android is attempting to push this functionality into Google Play services (giving Google more

control over parts of the Android stack), and this provides a unified approach that fuses multiple location

systems into one to provide an abstraction over multiple pieces of hardware and to reduce battery usage.

This requires making use of an emulator with the Google APIs installed – generally this will be a di!erent

emulator system image.

https://developer.android.com/training/location/receive-location-updates

There is, however, a simpler approach that is perfectly adequate for this coursework, and that is to use the

LocationManager system service to provide GPS (global positioning system) updates that reveal the user’s

location.

https://developer.android.com/reference/android/location/package-summary.html

Accessing location requires permission from the user:

The LocationManager is a system service, and so needs to be retrieved from the service manager via

getSystemService . Then it can be passed an instance of a LocationListener that will receive

updates from the GPS provider. The two other parameters specify the minimum frequency of updates (i.e.

we can say that we want at most 1 update every 5 seconds), and distance between updates (i.e. we can say

that we only want to be told when the device has moved at least 5 metres). The fastest update frequency

for GPS is around 1 second, and accuracy varies from a few metres upwards depending on environmental

conditions.

<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>

...

import android.content.Context;

import android.location.Location;

import android.location.LocationListener;

import android.location.LocationManager;

The MyLocationListener class receives these location events by implementing the LocationListener interface

as follows:

onProviderEnabled and onProviderDisabled methods are called when the user enables or

disables the GPS, and onStatusChanged gives information about the status of the GPS signal:

https://developer.android.com/reference/android/location/LocationListener.html

The important method call is onLocationChanged , which reports the current location as it is measured,

and provides a Location object that can be inspected to obtain WGS 84 latitude, longitude, altitude

(elevation), reported accuracy of the signal etc.

https://developer.android.com/reference/android/location/Location.html

LocationManager locationManager =

(LocationManager)getSystemService(Context.LOCATION_SERVICE);

MyLocationListener locationListener = new MyLocationListener();

try {

locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,

5, // minimum time interval between updates

5, // minimum distance between updates, in metres

locationListener);

} catch(SecurityException e) {

Log.d("g53mdp", e.toString());

}

public class MyLocationListener implements LocationListener {

@Override

public void onLocationChanged(Location location) {

Log.d(TAG, location.getLatitude() + " " + location.getLongitude());

}


@Override

public void onStatusChanged(String provider, int status, Bundle extras) {

// information about the signal, i.e. number of satellites

Log.d(TAG, "onStatusChanged: " + provider + " " + status);

}


@Override

public void onProviderEnabled(String provider) {

// the user enabled (for example) the GPS

Log.d(TAG, "onProviderEnabled: " + provider);


}


@Override

public void onProviderDisabled(String provider) {

// the user disabled (for example) the GPS

Log.d(TAG, "onProviderDisabled: " + provider);

}

}

Note that geodesy and global positioning are incredibly complicated subjects in their own right - the Earth

is in no way perfectly spherical, and we like to think of linear distances on a locally flat surface as opposed

to degrees around the world – however the Location class hides most of this from us. In particular the

distanceTo method will calculate the distance between two points given as latitude and longitude:

Emulating GPS

It is possible to complete this coursework entirely using the emulator – there is no advantage to or

necessity of having a physical Android phone. There is also no expectation that you handle the everyday

practical details of GPS – losing signal, inaccurate signals etc. You can assume that it will be tested on an

emulated device with “perfect” GPS.

The emulator provides a mock GPS device that feeds NMEA (latitude and longitude position updates) to the

phone where they will be handled by the LocationManager as if they were real updates, via the

extended controls menu. This can be found by clicking “…” on the emulator side bar.

Furthermore, the emulator can replay a series of GPS events from a GPX file (a standard log format for

many GPS devices and applications). It is also possible to export from Google Maps to GPX.

There are example GPX files have been uploaded to Moodle for use as “real” latitude and longitude

positions that can be played out.

float distance = myLocation.distanceTo(someOtherLocation);


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