联系方式

  • QQ:99515681
  • 邮箱:99515681@qq.com
  • 工作时间:8:00-21:00
  • 微信:codinghelp

您当前位置:首页 >> Java编程Java编程

日期:2019-12-12 10:53

COMP2050 Coursework #2

University of Nottingham Ningbo China, School of Computer Science

1 Synopsis

Coursework 2 is about maintaining and extending a modern version of classic retro game (Packman). To

get started, download zip file ”BestPackmanEverV5.zip”. The zip file contains only ”src” folder, so you

have to set up your own JavaFX project in Eclipse and import the src folder. You will be asked to make

some changes and additions to the project.

NOTE This coursework is about maintaining and extending existing code. So, for the maintenance

part, you have to use the existing code as a basis, and not write your own Pacman game from scratch.

IMPORTANT Make sure you understand what you are writing in your Javadocs. We reserve the

right to briefly interview you if we think that you do not understand what you write about. So, when

you write your Javadocs, do not simply copy/paste large portions of text from existing articles or other

resources - as this does not demonstrate your understanding of the topic. You might also run into issues

with plagiarism.

You should roughly spend 50 hours on this coursework.

Table 1: Coursework Summary

Weight 50%

Format

? Class Diagram (as PDF).

? Source Code in Form of Eclipse Project (*.zip, NOT *.rar).

? Documentation (Javacs)

? Video in 2-3 Minutes

Submission Date 9th December 2019, Monday by 4 p.m.

Late Policy Standard Policy

Submission Method Electronic Submission via Moodle

Feedback Date 2nd January 2020 (Expected)

Feedback Method Individual Comments via Turnitin in Moodle page

2 Deliverable

Set up a Git repository on the university’s Git server as PRIVATE (link) and use it for version control

activities. The project should be name with ”FirstnameLASTNAME-StudentID” for consistency, e.g.,

RuibinBAI-20031168. PLEASE to be NOTE that the university’s Git server ONLY can be ACCESSED

when CONNECTED to eduroam. Follow the instructions (”Add Users to Group”) to add two GitLab

members ”z2019017” and ”z2019078” with role permission as ”Maintainer” for your coursework assessment.

1

COURSEWORK 2 COMP2050 SOFTWARE MAINTENANCE

Four directories (folders) should be created, namely, ”src”, ”documentation”, ”diagram” and ”video”.

? ”src” - Contains all the source codes of the project.

? ”documentation” - The documentation should be delivered in form of Javadocs. We will mainly look

at the Javadocs to find out how you maintained and extended the game. If it is not obvious from there,

we might miss it. Also, we have only a limited amount of time to look at each coursework submitted.

So, please make sure to provide informative but concise Javadocs.

? ”diagram” - Provide a high level class diagram in PDF format (landscape orientation is highly recommended

for clearer view) that shows the structure of the final version of your game (considering only

classes, interfaces, relationships and multiplicity)

? ”video” - Make a video showing your software in action, demonstrating and explaining its functionality.

You could highlight 2-3 achievements you are very proud of in your video.

REPORT A maximum of one page PDF report should be submitted in the Moodle page to provide any

brief description of software maintenance you have done especially related to refactoring and additions.

You can also highlight any important things that you wish us to pay attention to. Be simple but precise.

You should name your report as ”cw2-StudentID-report.pdf”, e.g., ”cw2-20031168-report.pdf”. A zip file

should be created containing your entire project and submitted as supplementary file. Your project must

be able to import into Eclipse using the import wizard. Please name your ZIP (NOT *.RAR or other

archive types) file as ”cw2-StudentID-project.zip”, e.g., ”cw2-20031168-project.zip”. Failure to adhere to

these rules may result in our refusal to mark your coursework.

IMPORTANT The mark and feedback of the coursework will be released in the Turnitin under the

report section but assessment will be mainly based on your project in university’s GitLab server.

3 Plagiarism

You are gently reminded that we are at liberty to use plagiarism detection software on your submission.

Plagiarism will not be tolerated, and academic offenses will be dealt with in accordance with UNNC

policy and as detailed in the student handbook. This means you may informally discuss the coursework

with other students but your submission must be your own. Please also note that it is not permitted for

you to copy and paste text from another source without correct referencing.

4 Assessment

This coursework is worth 100% of this module and as such is marked out of 50. The marks will be split

as follows:

? [15%] Git Use - Version control? Utilization of Git?

? [30%] Refactoring - MVC pattern? Design principles?

? [30%] Additions - Interesting features? Creative ideas?

? [15%] Documentation - Javadoc? High-level class diagrams?

? [10%] Video - Interactive? Presentation quality? Explanations?

NOTE Good programming practice will gain higher marks. Furthermore, nicely presented and easiness

of using interfaces will be rewarded. A proportion of the marks will depend on you supplying a working

version of your game, and submitting a video of it in use.

IMPORTANT It is always a good practice to refer to the assessment rubric to understand how to

secure high mark in the coursework. The rubric is provided for your reference, make sure to check it out

at the last page.

UNIVERSITY OF NOTTINGHAM NINGBO CHINA, SCHOOL OF COMPUTER SCIENCE 2

COURSEWORK 2 COMP2050 SOFTWARE MAINTENANCE

5 Task

Do some basic maintenance of the delivered code base, e.g., adding meaningful Javadocs, organizing files

in a meaningful way into packages, breaking up large classes in a meaningful way to support the idea of

single repository, improving encapsulation etc.

Extend the delivered code base by adding:

? A START screen, displaying a picture related to the game and a button that allows going to a SETUP

screen.

? A START screen: Allowing to choose background and wall colour for the game field (allowing a

choice of at least 8 colours) and a button to go back to the START screen.

? A high score pop-up, appearing at the end of each round, showing the scores from each round,

highest at the top.

? Two doors at the side of the play field to allow the pacman and the ghosts to transit between them

(leaving at door 1 and immediately re-appearing at door 2 and vice versa) as showed in the Fig. 1.

IMPORTANT You need to use Java 8 for the implementation. The project files you are submitting

need to be compatible with Eclipse.

Figure 1: Pacman with Door 1 and 2.

5.1 Tips & Hints

To get higher marks, you can perform some of the tasks as follow in addition to the previous:

? Refactor the code by adding some design patterns to enhance maintainability.

? Considering organizing the code to adhere to the MVC pattern.

? Create a permanent high score list, e.g., using a file to store scores.

? Load level descriptions from file and allow running the game with different layouts.

? Load proper character figure.

? ...

UNIVERSITY OF NOTTINGHAM NINGBO CHINA, SCHOOL OF COMPUTER SCIENCE 3

COURSEWORK 2 COMP2050 SOFTWARE MAINTENANCE

6 References

If you use any text or information from any resources such as books, journals, articles, proceedings etc.,

you have to provide those references. A guide for references and citation can be found here.

Finally, if you have any questions, you are always welcome to post your questions in the forum under the

topic Coursework#2-Q&A.

7 Q & A

If you have any questions, kindly utilize the ”Q&A Forum” under the topic Coursework#2-Q&A.

REMINDER Make sure you follow strictly the instructions/guideline provided for posting the questions

in the forum.

UNIVERSITY OF NOTTINGHAM NINGBO CHINA, SCHOOL OF COMPUTER SCIENCE 4

Criteria F - 0 D - 40 C2 - 50 C1 - 60 B2 - 70 B1 - 80 A - 100

Git Use [15%] No evidence of

git repository

set up on this

project.

Remote Git repository

is set up but

low usage activities

recorded. Evidence

of local Git

repository is found

but little-to-no

knowledge of git use

evidence presented.

Remote Git repository is

set up but low usage activities

recorded. Evidence

of local git repository

is found but littleto-no

evidence of commitments

and purpose

use of Git are presented.

Remote Git repository is

set up with basic usage

evidenced. Local repository

is found with basic

commitment and poor

explanation. The purpose

use of git is not suf-

ficiently presented.

Remote Git repository is set

up with basic usage evidenced.

Local repository operation is

found with moderate commitment

and with proper and detailed

explanations. Branching

feature is incorporated.

Remote Git repository is set

up with extensive usage evidenced.

Local repository operation

is found with high commitment

and with informative

and clear explanations. Principal

use of branching is greatly

illustrated.

Remote Git repository is set up

with rich set of usage evidenced.

Local repository operation is found

with high commitment and stunning

explanation, branching is used

extensively. Git work flow is clearly

explained, demonstrated professional

way of exercising git tool for

software development and maintenance,

satisfying the aim of this

module.

Refactoring

[30%]

No evidence of

code refactoring

presented

in this project.

There is little

evidence that

code refactoring

is presented with

no improvement to

this project.

There is some evidence

that relevant code refactoring

principles have

been incorporated into

this project. At best,

there are loose principles.

Your code refactoring

refers to couple of refactoring

principles with at

least one OO design patterns

documented, but

largely lacks precision

and citations.

Your code refactoring shows

evidence that aligned with

MVC GUI design pattern and

at least two OO design patterns,

but your terminology

may be imprecise. You may be

missing some key concepts or

some of your refactoring may

be incorrect or your references

may be incorrect.

Your code refactoring shows significant

evidence that were supported

by the MVC GUI design

pattern and at least two OO design

patterns. Your terminology

may is precise and correct. Appropriate

references have been

used. You made improvement to

the ghost AI algorithm.

The majority code refactoring principles

are justified by appropriate

citations with MVC GUI design

pattern and three or more

OO design patterns. Those patterns

are clearly articulated, use

precise terminology, and cite appropriate

source. You successfully implemented

the original behavior of

ghost AI.

Additions

[30%]

None additions

documented or

presented in

this project.

Some detailing that

hint towards additional

features or

ideas, but not explained.

Some detail and explanation

of very small additional

features, ideas

and tasks. Poorly explained.

2+ tasks are implemented

with clear additional

features and ideas

implemented. Briefly explained.

3+ tasks are implemented

with clear additional features,

ideas and tasks implemented.

Clearly explained but poorly

reasoned/justified.

All tasks are completed. 5+ additional

features and ideas implemented

and well justified. All tasks are completed. Several additional features and ideas are included. All are well explained

and justified. The implementation

demonstrates creativity beyond expectation.

Documentation

[15%]

No documentation

provided

in this project.

Little-to-no high

level diagrams

provided and package

information is

missing. Javadoc

folder created, but

with low commitment,

quality,

lack of justified

explanations.

High level class diagrams

provided, but insufficient

package information.

Javadoc folder

created with moderate

commitment but a number

of quality issues exists,

includes poor explanations

of parameters

and methods.

High level class diagrams

provided with package

information, but with

some errors. Javadoc

folder created with high

commitment, explanations

of parameters and

methods, but does not

comply with OO design

considerations.

High level class diagrams

provided with organized and

justified package information,

but with some minor errors.

Javadoc folder created with

high commitment, well explained

and justified, comply

with some OO design considerations

but with minor

errors.

High level class diagrams provided

with clear explanations

of package information and presented

in appropriate layout.

Javadoc folder created with high

commitment, all codes are with

clear explanations, justified and

show consistency in the project.

Also, comply with OO design

concepts.

The high level class diagrams provided

in professional, clear and considered

manner with high quality

package information includes relationship

between classes. Javadoc

presented with stunning explanations,

correct format and identical

quality with Java online libraries

documentation.

Video [10%] No video submitted

on this

project.

Video showed with

no explanations.

Insufficient and lack of

informative contents

presented in the video.

Meaningful information

and small references of

improvements presented,

but with errors in the

video.

Informative contents with relevant

references of improvements

presented, but with minor

errors in the video. A number of high quality, im- pactful and relevant references to your OO designs improve- ments and refactoring efforts,

supported with texts explanations

in the video.

A wealth of high quality, impactful

and relevant references to your OO

design improvements and refactoring

efforts, supported with text and

audio explanations. Video contents

not lengthy, straight to the points

with clear and appropriate pronunciation.

5


版权所有:编程辅导网 2021 All Rights Reserved 联系方式:QQ:99515681 微信:codinghelp 电子信箱:99515681@qq.com
免责声明:本站部分内容从网络整理而来,只供参考!如有版权问题可联系本站删除。 站长地图

python代写
微信客服:codinghelp