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日期:2019-09-27 10:08

Document Version: 2018-06-26 1 / 44

SIT120

> /unitchair "Henry Larkin"

> /topic "Introduction to Responsive Web Apps"

> /build web apps

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SIT120

Table of Contents

Overview.............................................................................................................................. 3

Assessment ........................................................................................................................ 11

Plagiarism Advice ....................................................................................................................13

Presentation............................................................................................................................13

#1: Project 1................................................................................................................................14

Topic .......................................................................................................................................14

Required Sections....................................................................................................................15

Marking...................................................................................................................................16

#2: Project 2................................................................................................................................20

Platform..................................................................................................................................20

Project Directory .....................................................................................................................20

Minimum Requirements..........................................................................................................21

Marking...................................................................................................................................22

#3: Portfolio................................................................................................................................26

Required Sections....................................................................................................................27

Marking...................................................................................................................................27

Submission..............................................................................................................................29

Game Ideas ........................................................................................................................ 30

Sample Apps...............................................................................................................................31

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Overview

Welcome!! I’m very happy you have chosen to enrol in SIT120. Below is a summary of how

assessment is handled within this unit:

1. This unit covers beginner-to-intermediate programming in 10 short weeks.

2. All the content-heavy stuff is in the first 6/7 weeks, afterwards the weekly material is

more focused on improving the design aspect of web applications..

3. There are weekly (rolling)submission requirementsfor the Portfolio (your record of

exercise + learning) beginning week 1 and ending week 8.

With that said, by the end of the unit you’ll be able to make your own apps... whether they be

on websites, desktops, mobile devices, or servers. The 3 core technologies taught can be

used to program apps for all device types.

Most of the information required for the entire unit is ready for you now, available in this

document and the SIT120 Theory + Exercise Booklet. The Unit Chair also provides video

content for further study outside of class, so you can learn how to program, and more

importantly how to overcome problems by using the examples provided by the Unit Chair.

This is an intensive unit. In just 10 weeks, I’ll be pushing you to go from zero to making a

complete web app. That means each week you’ll need to keep pushing ahead, making sure

you not only cover all theory material and complete all lab exercises, but also write up

your summaries and lab answers into your Portfolio document each week, and most

importantly, be working on your Projects each week.

At a minimum, you will need at least 10 hours of study each week for this unit - 4 hours

from the weekly classes, and an additional 6 of self study. Each week will also build upon the

previous weeks' topics, so it's very important that you do not fall too far behind.

This unit can feel fast paced, especially early on, but it is incredibly rewarding to learn the

skills that not only form the foundation of how we typically use the Web, but also how we can

use those same skills to build software applications.

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Assessment

There are 3 items of assessment that you need to complete in this unit:

1 Project 1 30% Week 4, Friday 5pm

2 Project 2 40% Week 12, Friday 5pm

3 Portfolio / Unit Summary 30% Week 8, Friday 5pm

Assessment is always due on a Friday at 5pm for this unit, and it is recommended that

students add that into a weekly study planner so that it's easier to manage with your other

learning commitments.

Note: The Portfolio assessment item must be submitted weekly (by Friday 5pm) to show

regular progress being made. If students do not upload their Portfolio each week they will

be notified of a late assessment; multiple weeks missed may result in a loss of marks

towards the final Portfolio grade.

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Plagiarism Advice

All work must be your own from your own mind, created new for this trimester. You cannot

use any previous assignments you've done in the past, or for other units. Everything must

be your own work, and must be new work, created during this trimester.

You're allowed to use small parts of code from other sources (e.g. stackoverflow), but you

must attribute (credit) them before the block of code. E.g.

/* This idea to sort in reverse is from a user zimbaba at URL_HERE */

… code …

/* end zimbaba's idea*/

Likewise, you're allowed to use images / sounds that are licensed for commercial reuse

with modifications, or images / sounds that are in the public domain, provided you list

them in the app in an About page under a section called Legal, as well as in a separate

licenses.txt file, to credit everything you use.

Presentation

Please make your work look amazing. The look (and feel) of any document / web app has

been proven again and again to be the biggest influencer in success. Always use MS Word

styles for document consistency. Always apply Colour Theory to your app colour choices.

Marks are allocated towards the look and feel of your assessments, so plan ahead, and get

feedback from your teacher and other students if you're not sure if a set of colours or a

certain design looks good.

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#1: Project 1

Critical Information Summary

Weight 30%

Due Friday Week 4, 5pm

Individual / Group Individual

Submission via Unit Site Assessment Dropbox

Required Files 1000 – 2500+ word report in a HTML file.

Zip file (SIDxxxxxxxx-A1.zip), containing:

1. SIDxxxxxxxx-A1.html

2. SIDxxxxxxxx-A1.css

3. images/

4. fonts/

Topic See below.

You are to create an app proposal document in preparation of your Project, detailing an

idea for an app, its justification, and an appraisal of similar apps within the app store. This is

an individual student assignment.

This document does not have to be strictly adhered to for your Project 2. In fact, you can

change your Project 2 completely if you wish (a completely different direction / features /

even topic is acceptable). But this document should be as accurate as possible, to help you

move quickly through the Project. Without a step-by-step plan on what to do each day you

work on your Project, you’ll feel lost and unsure where to start or what to do next.

Topic

The topic of your project (and thus also the topic of this Project Plan), is an educational game

/ brain-training game (see section “Game Ideas” at the end of this document for examples).

You want to pick a problem-solving / brain-training idea that interests you.

The idea you pick cannot be the exact same as other students' ideas (i.e. you and a friend

can't develop your Projects using the same idea) but they can be similar. If you're not sure

about your idea, talk to your teacher during class time and they can determine whether

the idea is unique enough.

Note that it’s important to narrow down what kind of game and/or subject area you feel like

creating first. Then, you should look at the competitor analysis, to see what similar games are

in your specific area, to see if you are still comfortable with your chosen area. Then you can

write the rest of your Project Plan. So: (1) pick a topic, (2) competitor analysis, and repeat

step 1 if necessary, (3) write the Project Plan.

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Required Sections

This Project Plan is worth 30% of your grade. It is expected that students spend around 8-12

hours researching & writing this plan.

1. Marking Justification: The initial section in your HTML file details the grade you are

aiming for, and evidence for each individual rubric. Make this a table, with the first

column as the criteria, the second column as the grade you want, the third column

containing a bullet-point list of your justifications.

2. Overview: An overview of the app you’ll develop. Generally, you will write this section

after you complete the competitor analysis, so that you know what apps are already

out there in your field, what they are like, and thus what kind of app you want to

create and improve on. It’s fine to copy app concepts. So you can make the same type

of game. You just can’t use anyone’s artwork / text / proprietary character names, etc.

3. Competitor Analysis: An analysis of 10 competitors, either web app, mobile app,

website, or traditional brick & mortar (physical business) competitors. Generally, a

minimum of 150 words per review to pass, 200+ words for higher grades. It is up to

you to decide what you think is relevant, but I would expect a minimum of: app name,

app price / monetisation, core features, most common good comments (summarised),

most common bad comments (summarised), and a screenshot of the most common

user interface within the app (so you know what the look & feel is, what the colour

themes are, etc.).

4. Features: A feature list split into two sections, Primary “must have” features, and

Secondary “would like” features that your app may include. Each section can be a

simple bullet-point list or table, first naming your feature, then explaining it with

approximately 3-4 sentences. For an app of this level, assume each customer will pay

$30 for your app. What does your app need to contain, and how professional does it

need to look & feel, for you to justify a $30 asking price?

5. Milestones: A list of milestones (weekly targets), ordered and structured, such that

your natural progression in your app is highly likely to follow the milestone order

exactly. Can be a simple bullet-point list per week with sub-bullet-points for items.

Each item should have at the end how long you expect it to take [4 hours]. As a general

rule in IT, however long you expect it to take, always double it. So, if you think it’ll take

4 hours, write [8 hours].

6. Design: Wireframe / simple mockup of the visual screens your app will have. You may

use any software you want for this.

7. Game Data: A description of your static (unchanging) game data used for your app

(e.g. each game level map layout, data lists, word lists, etc.). This will be loaded into

memory when your game loads, but won’t be user-editable (usually). You must

present both an explanation of the structure (as a table or bullet-point list) AND have

a significant example (~200 words) of the data structure in JSON format.

8. Global Variables: These are your global user variables used to track your game state

(in-memory variables, such as user score, current level, current progress through

current level). What dynamic “information” will you need to know throughout your

game, that will change as the user uses your app. This should be presented as a table

or bullet-point list, outlining: (a) the name you’ll give your variable, (b) the data type,

(c) an explanation of what it is used for.

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9. Resources Required (optional): A list of any external images / sounds you plan to

source. Can be a simple bullet-point list with items such as “images for autumn,

winter, summer, spring scenery”

Marking Rubric (University)

To achieve a particular grade, you must meet all criteria for that grade, as per the table

below. Each higher grade requires all features of the previous grade as well. For example, if

you want a Credit, then you need to meet everything down the credit column, and

everything down the Pass column.

If you miss even one criteria for that grade, you cannot get that grade.

In other words, your grade will be the lowest grade of any one criteria.

Additional marking explanations:

• Overall content:

o This is pure word count of your actual content (not including references or

marking justification).

• Explanation:

o Paragraph structure means: topic sentence, supporting sentences, conclusion

sentence.

o ELI5 means “Explain Like I’m 5 (years old)”, as in, imagine you are explaining

an introductory sentence or paragraph of a section to a 5-year-old child. How

would you use language, analogies, and generally express your idea so that a

5-year-old would understand the gist of your point?

• Milestones:

o Pass: In IT in general, it’s usual to double the estimate of hours required, as

we always underestimate how long it takes to overcome unforeseen bugs.

o Credit: Dependencies of a milestone are the previous milestones (and any

additional smaller factors such as software installs, API access, etc.) that need

to be completed before this milestone can be begun.

o Distinction: For user-testing, write “[release]” in a milestone title if it can be

released for user testing. This means that the milestones to this point must

leave the app in a workable state. This is a good habit to get into when

planning, such that if you run out of time, you can submit the last “[release]”

of your app and end-users can buy it and use it without issue. This must be

justifiable. E.g. you couldn’t write “[release]” on a server-side script, or a

client that needs a server and doesn’t yet have server connectivity, as the app

wouldn’t “work” in any realistic sense to the end-user. So, this isn’t simply a

matter of writing “[release]” anywhere, but requires you to think about the

shortest number of milestones necessary to achieve each

“[release]” copy. To achieve a Distinction, I must agree that the “[release]”

items are realistic and appropriate to an end-user getting valid use out of the

app at that release point.

• Game Data / Global Variables:

o Data types include: String, Number, Boolean, Array

(and say what the array contains, is it Strings, or Numbers, or Objects, etc),

Object (and say what the main keys of the object will be, as well as what data

types they will be, as well as an explanation of what that key within an object

will be used for).

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#2: Project 2

Critical Information Summary

Weight 40%

Due Friday Week 10, 5pm

Individual / Group Individual

Submission via Unit Site Assessment Dropbox

Required Files Zip file

Filename: SIDxxxxxxxxx-A2.zip

You will individually create a fully complete web game using the web app design skills shown

in class (from the theory + lab content). You will submit your completed application's project

folder as a zip file. You also need to re-upload your completed zip file at the end of every week

that you work, so that we can see your progress over the entire trimester.

For the final submission, you will also present your completed educational game during our

Week 12 class. This will be an approximately 5-minute presentation, presented in any way

you choose. Your presentation will detail what your game does, how you created it, and the

challenges faced and overcome.

This is an individual project.

Platform

The platform must be strictly HTML, CSS, and JavaScript. No other libraries or languages can

be used.

Project Directory

Your Project Folder/Directory must contain the following structure:

• js/ (all your application-code JavaScript files will go here). Examples:

o app.js

o utilityFunctions.js

o ui.js

o gameElements.js

o game.js

o menu.js

o settings.js

• data/ (all your game data will go here, even though they’re JavaScript files, they’re

data). Examples:

o gameLevel1.js

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o gameLevel2.js

o wordbank.js

o vocab.js

o characterDetails.js

o config.js

• images/ (all your images are in here)

• sounds/ (all your sound files go in here)

• index.html (the file I open in Google Chrome to run your app)

• licenses.txt / .csv (one line per image / sound file you use)

• changelog.txt / .md (a list of days you worked and what you achieved)

• readme.txt / .md (details of yourself, and an overview of your project)

• Marking Justification.docx (A cover page detailing the grade you are aiming for, and

evidence for each individual rubric)

• Demonstration.mp4 (An approximately 5-minute long demonstration video of your

project, and the features you wish to be graded for)

If you create your own graphics, put them in a folder: "raw sources"

Minimum Requirements

1. The game must be educational / learning. Kids learning games are usually easiest.

2. The game must only use: HTML, CSS, and JavaScript. No other libraries or languages

can be used, as otherwise we cannot assess what you have learned from the content

in this unit. The purpose of this project is to demonstrate that you have learned the

concepts covered in this unit, so it's important that you demonstrate what has been

taught.

3. The game must use only a single index.html file. No other html files allowed.

o The index.html file will have a blank <BODY>, and simply load CSS and JS files

through the <HEAD>, which then load and run the game.

4. All data should be logically separated in separate JavaScript files. Your game data

should never be “hard-wired” into your application code, but should be in separate

files so that a non-programmer would be able to change them without really knowing

anything about programming. E.g. data/gameLevel1.js would contain a single, large

declaration:

// ensure the global gameLevels variable exists, or create it

window.gameLevels = window.gameLevels || [];

// now add the data for this level

gameLevels.push( {

"levelName" : "Basic Verbs 1",

"wordList" : [

"run", "eat", "sleep"

],

"pastTense": {

"run": "ran",

"eat": "ate",

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"sleep": "slept"

}

"difficulty": 4

} );

Marking Rubric (University)

To achieve a particular grade, you must meet all criteria for that grade, as per the

table below. Each higher grade requires all features of the previous grade as well.

Additional marking explanations:

• Weekly Progress (Changelog.txt / .md): A file within your project directory of the

progress you make each day you work.

• Code quality: Code quality means both indentation (TAB key) and comments. A

method signature means each of the parameters, as well as the return type.

• Legal: You must include a licenses.txt / .xls file in your project’s root directory. Every

externally-sourced item must be legal for you to use for commercial purposes, and

you must have one row per item, recording:

o Item name: image/sound filename you have renamed it to, or

method/function/class where the code is found.

o License type: (Public Domain / CC-BY / CC0 / GPL / MIT / Apache / BSD)

o Author / Attribution: (name of author)

o Source Website: (original website of the content, as per the author’s wishes)

• Playable Levels: A level’s duration must be a minimum of 10 minutes.

• Playability: Playability is the length of time an average player would be able to play

your game and get enjoyment out of it. Some games can be “finished” (e.g. all levels

complete) in only a few hours, whereas others may take weeks or months. Note, this

should not involve lots of “grinding” nor repeat questions, where the user is doing

repetitive (and usually boring) tasks, but where the player is continually engaged with

new material.

• UI Layout: Each layout and orientation will be tested using Google Chrome when we

mark your work.

• Code Structure: A new UI component is any function that creates and returns a

HTML element (such as a DIV) that contains other elements within it (e.g.

createSearchBar() would create a DIV containing a textbox for the search text, AND a

button to enable the search).

• Data Structures: It is mandatory that all your data is in separate JavaScript files

specifically for data (those files do not contain program code). This is to create a

logical separation between program code and data, such that a non-programmer

could edit and expand the game’s data and your program would adapt automatically.

For example, you would never create 3 buttons for 3 levels in program code

manually, but would use a loop to generate the number of buttons, based on the

number of levels that are in the data. This way levels can be added without any

changes to program code.

• Presentation: Note that the presentations will be held during our week 12 class

time, but students can continue to work on their Project after their presentation

and submit their assessment at the end of the week. For the presentation, students

must present what they have completed so far, but it does not have to be the final

version.

Note that there is no HD rubric for Weekly Progress, Code Quality, Data Structures, UI

Layout, Bugs, and Demonstration Video. If you get a Distinction category, this also counts for

High Distinction. Legal does not have a Credit rubric, so a Pass level also counts as a Credit

level.

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#3: Portfolio

Critical Information Summary

Weight 30%

Due Friday Week 8, 5pm

Individual / Group Individual

Submission via Unit Site Assessment Dropbox

Rolling weekly submission (keep uploading

the latest copy of your doc each week)

Required Files MS Word Doc or PDF

Filename: SIDxxxxxxxxx-A3-Portfolio.docx

The Portfolio (which I like to refer to as the "Unit Summary Report") is where you create your

notes about this entire unit, week by week. You will also demonstrate that you have

accomplished all of the practical exercises (with screenshots as evidence). We have this

Portfolio instead of an exam, so keep in mind that you need to demonstrate your

understanding equivalent to if you were sitting an exam.

In this Portfolio, you will create a reflective summary of the class notes and answers to

practical lab exercises for every topic from every week within our unit.

You are required to present a written report of each week’s topic, analysing and discussing

how the topic relates to developing web applications. You will also include a screenshot of

the output of each week’s practical exercise, along with any significant learning notes.

Appropriate formatting required.

Note, this is due before the Project 2 assessment, because you must have covered all

concepts to be able to complete the Project 2. Thus, this earlier due date somewhat forces

you to make sure you cover all theory + practical labs before you can finish the Project 2.

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Required Sections

• Marking Justification: A cover page detailing the grade you are aiming for, and

evidence for each individual rubric.

• Week 1:

o Notes

o Lab Exercise Answers

• Week 2:

o Notes

o Lab Exercise Answers

• Week 3:

o Notes

o Lab Exercise Answers

o Project Progress

• Week 4:

o Notes

o Lab Exercise Answers

o Project Progress

• etc…

Marking Rubric (University)

To achieve a particular grade, you must meet all criteria for that grade, as per the

table below. Each higher grade requires all features of the previous grade as well.

Criteria Pass Credit Distinction HD

Weekly updates You have

uploaded a copy

of your Portfolio

every week until

final submission.

You have completed

all exercises by the

end of each week

(Friday 5 pm) of

that week.

Presentation Your doc has

consistent styling,

title page,

headers/footers,

heading styles,

and has been spell

Your doc uses Styles

for all main

formatting.

Your work would pass

as a professional

document, both when

read online and when

printed.

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checked &

grammar checked.

Rich text You write in

mostly plain text.

You include some

bullets / lists / tables /

images to explain your

ideas.

Your doc has an equal

mix of text, tables, and

images or diagrams.

Your doc uses

Style padding and

margins to

maximise clarity

through white

space.

Explanation You have fair

spelling &

grammar, have

appropriate

paragraph

structure.

Your explanation and

analysis are easy to

understand, such that

you could give your

doc to any first year IT

student, and they

would learn from your

report.

Your ideas are both

easy to understand

and read, while

simultaneously cover

enough detail for a

team of developers to

learn from it.

Note Summary You've completed

every week's

lecture note

summary (at least

100 words),

summarising all

main points.

Each week’s notes

would be at least 500

words in length, and

additionally usually

contain at least 5 code

snippets. Your notes

link each week's

points back to

previous weeks'

learning.

Your notes also ask

questions or reflects

when you see

something that isn't

answered, or that

you've become

curious about. E.g. "I

wonder if pixel density

relates to those blocky

pixels I see in videos

when the

compression is bad?".

This demonstrates

that you are critically

thinking about the

material, and

sometimes finding

and including

answers.

Your notes include

images, facts and

information you

searched for to answer

questions or seek

more understanding

that wasn't included in

the unit content.

Your notes also include

your own curiosity

questions (based on

the weekly topics), and

also shows you've

done some research to

get answers.

Your resulting

lecture note

summary reads

like a

professional mini

book. It flows so

coherently that

you could give

your Portfolio /

Unit Summary

Guide to a new

student, who

doesn't have

access to the

unit, and they

would be able to

gain a solid

understanding of

designing apps.

This means your

document is

instructional,

informative, and

stand-alone.

Lab Exercises You have made a

decent attempt

(75% correct) of

every week’s

exercises.

You have complete

answers for every

week’s exercises,

mostly correct (90%

correct).

Your lab answers also

include a “What I

Found Useful” subsection,

with a list of

learning points that

you think you will

apply to your Project.

Your lab answers

also include brief

code snippets /

API guide of the

overall key code

lines that you

found important.

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Project Progress You write a brief list of

tasks you’ve

accomplished this

week for your project.

You also include a list

of what you plan to do

next week, and an

estimate of man-hours

required for each task.

Additional marking explanations:

• Explanation:

o Paragraph structure means: topic sentence, supporting sentences, conclusion

sentence.

o ELI5 means “Explain Like I’m 5”, as in, imagine you are explaining an

introductory sentence or paragraph of a section to a 5-year-old child. How

would you use language, analogies, and generally express your idea so that a

5-year-old would understand the gist of your point?

• Note Summary:

o Distinction: E.g. let's say you're going through the material, and you

hear/read and learn a little about pixel density. But then you think "wait,

what's the pixel density on android devices. Are these consistent or are they

different for every device?", because personally (based on your own

interests) this is something you're curious about. Then you go search for

answers, and write it up: "Something else about Pixel Density [reference #] is

....". Note: You always write in your own words. Never copy and paste, unless

it's a short, direct quote, in quotation marks and with a direct reference

following it.

Submission

You must complete your work weekly (both theory summary with your lessons learned, and

all exercises completed), and upload your latest copy of the entire document each week.

You’ll keep a file: “SIDxxxxxxxxx A3 Portfolio.docx”, containing everything you’ve written so

far. And each week, you’ll upload that same file again (your document will grow larger each

week you write in it). You are also welcome to edit previous weeks’ work at any stage.

Note: keep one single entire document (append each week’s new content into the

existing single document you keep for this Portfolio). Do not separate each week into its

own document. Every time you upload the document, it should contain everything.

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Game Ideas

Here is a random list of topic areas that you should consider, ranging from kid’s games, to

school games, to adult education. All of these ideas are allowable and meet the criteria for

the Project.

1. Sorting objects into buckets as quickly as possible. E.g. dragging a list of items into

relatable circles, such as colours, shades of colour, word types (e.g. past tense /

present tense), object types (modes of transport such as car/bus/bicycle vs types of

buildings vs types of people), etc. Sorting objects into a sequence. Sequences can be

numerical, size-based objects, side-based (e.g. number of sides on a shape), mathbased,

word-based (e.g. from lightest weighting of a word, such as “kind” to the

heaviest weighting, such as “benevolent”), etc. Could also sort patterns involving

multiple objects.

2. Listen to word (Text-to-Speech API) and then select which image it is, and pick

alternative (incorrect) image options that are very similar in their sound. The learning

language can be English or something else.

3. Identify the incorrectly spelled words in a sentence. Have a small data-bank of

common incorrect sequences, to find and replace in any word from the word list (e.g.

“ou” and “oo” sound pairs, “au” and “uo” sound pairs).

4. Identify incorrect grammar (e.g. tense) sentence within a randomly-generated

paragraph.

5. Convert sentences between tenses or pronouns (from first-person to third-person).

6. Banking transactions / maths / loans / credit card simulation to learn about credit /

banking / interest rates / supply & domain.

7. Diagnose simple health conditions on a body image, selecting which test to perform

and see what output comes out (based on a start-of-game computed scenario).

8. Travel the world in a plane by calculating fuel required for each leg of the trip (while

simultaneously covering geography topics).

9. Learn-to-type exercises, measuring speed and accuracy of each set of exercises.

10. Memory match: tap to reveal up to two cards at any time, and when they are a match

then they stay revealed. The player will remember positions of cards to try and match

all cards in the fewest steps possible. The board size varies automatically per level (e.g.

2x2 tiles, 3x3 tiles, 4x4 tiles, etc.), each game randomly selecting a different set/topic

of tile pieces.

11. Crossword puzzles (computer-generated each time).

12. Any of hundreds of math-type lessons (where one taps the answer, not types it, to

make it mobile-friendly).

13. Be given (computer-randomised) weather reports, and match what clothes will

minimise discomfort (e.g. if a raincoat but no rain pants, and it’s raining with wind,

then discomfort level of legs would lower player’s score).

14. Be given text set of directions for memorisation, then be shown a computergenerated

map and have to remember the journey, from the player’s position

(different each game), to find some location on the map. E.g. player is given “Turn left

at first intersection, right at 4th intersection, travel past 3 shops, and click the shop on

the left”. The user can keep clicking location boxes if they get it incorrect, but their

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score decreases each incorrect response. Could also do the same for trains, “Take the

Lilydale for 4 stops, then switch to platform 3 and take the next train for 2 stops, then

platform 8 for 1 stop, and exit via the North exit and find me there (tap the correct

person to meet).

15. Randomised messy house of items (as images/icons), and need to, as quickly as

possible (timed), drag items to their correct location (cupboard, kitchen counter,

bathroom, etc.).

16. Age of discovery sailing game. Can navigate between locations (and learn about

them), where each location may have some, but not all, required items for the

continuation of a journey (e.g. food / water / fuel). Each item may have different

bartering amounts, or may not be tradable at all, at different ports.

17. History: give clues as to what time period a time traveller is in, and the player has to

guess the period from a given list of periods, e.g. 1600AD London, 1300AD (no location

given), etc.

Sample Apps

This section contains a selection of screenshots from educational games (mostly from Peak,

Elevate and Lumosity). You don’t need to specifically know how any of these games operate.

Rather, use these as inspiration for the kinds of educational games you can create. Especially

focus on how the interface is responsive, and is extremely easy to use on a touch-based

device.


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