/**
*
*
*/
public class Message {
/** If you work out the correct deck order to use
* when decrypting the message -- the "deck string"
* (comma-separated values which can be used to re-create
* a Deck object in that order) should be stored in this
* instance variable. */
private String deckString;
/** If you work out what the decrypted message is --
* it should be stored in this instance variable
*/
private String decryptedText;
/**The encrypted message you find.
*/
public final static String encryptedText =
"DGNKAJBQKCGBOOYHCINCKDDXXIZVYLDFFKNXDZZAQFRNNRGBSMASCE";
/** The partial card deck ordering you find -- with one
* card missing.
*/
public final static int[] partialDeck = {
8, 48, 52, 13, 14, 47, 18, 19, 20, 11, 2,
25, 26, 27, 28, 29, 23, 32, 9, 53, 17, 12,
15, 1, 30, 31, 33, 34, 24, 35, 21, 22, 3,
4, 16, 41, 54, 36, 37, 38, 50, 42, 43, 44,
45, 46, 40, 51, 49, 5, 6, 7, 10 };
/** Return the "deck string" -- when used to
* construct a Deck object, this string should
* produce a Deck with its cards in
* the correct order for decrypting the message contained
* in "encryptedText".
*
* @return Returns a string that can be passed to Deck(String inputString).
*/
public String getDeckString() {
return deckString;
}
/** Return the "decrypted text" -- this should be the result
* of decrypting the message in "encryptedText".
*
* @return Returns the decrypted text
*/
public String getDecodedMessage() {
return decryptedText;
}
/** Given a position at which the missing card (the King of
* Hearts) could be, this method returns a String which
* can be used to construct a Deck with the King at that
* position.
*
* @param kingPos A possible position for the King of Hearts
* @return A String which can be used to initialize a Deck
*/
public String tryPosition(int kingPos) {
// TODO: fill in method body
return "";
}
/* Devise code for a constructor which will test
* various positions at which the missing card
* (the King of Hearts) could be, calling tryPosition()
* to obtain a "deck string" for that position.
*
* You will then need to find out which of those
* deck orderings correctly decrypts the message.
* (Hint: use the debugger to view the decryption results).
* When the correct position for the King is found,
* the constructor should store the decrypted message in
* the "decryptedText" instance variable, and the "deck string" in the
* "deckString" instance variable.
*/
public Message() {
// TODO: fill in method body
}
}
版权所有:编程辅导网 2021 All Rights Reserved 联系方式:QQ:99515681 微信:codinghelp 电子信箱:99515681@qq.com
免责声明:本站部分内容从网络整理而来,只供参考!如有版权问题可联系本站删除。