联系方式

  • QQ:99515681
  • 邮箱:99515681@qq.com
  • 工作时间:8:00-21:00
  • 微信:codinghelp

您当前位置:首页 >> Python编程Python编程

日期:2022-11-13 11:51

CS 33400, Fall 2022 Assignment 8—Hardware rendering

n a nutshell


Extend your interactive 3-D graphics application to make use of graphics hardware.


Details


Hardware rendering functionality

Interpolation of vertex colors loaded from geometric model file.

Texture mapping.

Wireframe and filled mode, for both vertex color interpolation and texture mapping.

Example

Demonstrate hardware rendering on a 3-D scene with at least a per-vertex-colored object and a texture-mapped object.

Display the frame rate on the image (e.g. top left corner).

Define a camera path to show your scene, save it to file.

Make a 10s video of your scene hardware rendered along the camera path.

Extra credit

Shadow mapping (3%)

Projective texture mapping (3%)

Environment mapping of distance geometry (3%)

Environment mapped reflections (3%)

Turn in


Code.

Camera path file.

Movie file.

A README.txt description of your GUI.

Other Requirements


All required features and the extra features should be shown in the video. ?

Upload the video file separately, not in a zip file. (1 point)

TAs cannot edit your code, even for comment/uncomment.


版权所有:编程辅导网 2021 All Rights Reserved 联系方式:QQ:99515681 微信:codinghelp 电子信箱:99515681@qq.com
免责声明:本站部分内容从网络整理而来,只供参考!如有版权问题可联系本站删除。 站长地图

python代写
微信客服:codinghelp