CS-350 - Fundamentals of Computing Systems
Homework Assignment #2 - BUILD
Due on September 26, 2024 — Late deadline: September 28, 2024 EoD at 11:59 pm
BUILD Problem 1
In this BUILD problem, you are tasked with improving the design of your server to allow it to spawn a worker thread that will be devoted to request processing. For now, the whole point of this part is to spawn a thread and keep it alive.
Output File: server_mt .c
Overview. With the server design you used in BUILD assignment #1, once the server is awaiting a packet with arecv( . . .) operation, there is nothing else that the server can do. Indeed, the server is blocked waiting for new requests. And it also means that during the busywait loop that corresponds to the processing of a request, the server is unable to promptly receive new packets.
In order to solve both problems, design a (simple) multi-threaded implementation of your server!
Design. The design will be as follows. First recall the general structure of your current single-threaded server. The process performs the following series of initialization operations: (1) a socket( . . .) call; (2) a bind( . . .) call; (3) a listen( . . .) call; an (4) accept( . . .) call. If the accept( . . .) call is successful, we know that a connection with a client has been established successfully.
After that, the server runs the handle_connection( . . .) function that is basically a loop of recv( . . .) calls. Whenever a recv( . . .) returns, we have a valid packet (or an error that terminates the connect). We will now redesign the behavior. of the handle_connection( . . .) function.
The new logic will be as follows. Right before starting the recv( . . .) loop (just do not do that inside the loop!), we will start a new thread that will be dedicated to processing requests. This is typically called a “worker” thread. We will refer to the original process that creates the thread as the parent process, and to the worker thread as the child process
Thread Creation. In order to create and start the worker thread in the parent process, use the pthread_create( . . .)
POSIX api function call as described in class. (1) The first parameter is a pointer to a structure of type pthread_t, which we will use to interact with this thread later. The call to pthread_create( . . .) initializes this struct. (2) The second argument is used to set any attributes the thread should have, for example, stack size or scheduling priority. The default NULL, is fine for our use case. (3) The third argument will have to be the name of a function, say worker_main (i.e., a function pointer) written by you that returns a void * and takes a void * as the only parameter. This function will serve as the “main” function of the child thread. (4) Finally, pass as the fourth argument any pointer that you want to pass to the worker thread, casted to (void *). What you pass here will be passed to the worker thread via the parameter of the worker_main function.
You might be wondering why we are using this (void *) type as a argument type and return type. A void pointer allows us to pass in any type of argument and return any type of result. A thread can, then, once created, simply cast it’s arguments into any type it expects and unpack the arguments from there.
Desired Behavior. For this part, simply define the behavior. of the worker_main as follow. Upon spawning, the worker thread will output the string:
[#WORKER#]
Where
Next, it will enter a forever loop that only does three things in each iteration: (1) busywait for exactly 1 second; (2) print out the following message:
[#WORKER#]
and finally (3) sleep for exactly 1 second. Then rinse and repeat. That’s it!
Other than the creation of the worker thread, the parent will still perform. all the operation that it was performing in hw1, that is get requests and busywait for the requested length, and output a full report of the incoming requests, their timestamps and length. Again, with the same exact format as before.
BUILD Problem 2
In this BUILD problem, you will enable your server to perform. its own queue management! This includes taking snapshots of the length of the queue of pending packets, and also (in future assignments) to reorder the items in the queue of pending requests. Queue management is a BIG deal because it enables all the fancy queue management strategies that enable modern system to be smart about how they process incoming requests.
Output File: server_q .c
Overview. We will now delegate request handling to the worker thread instead of the parent thread. The goal is to have the following structure.
Structure. The parent process will only perform. recv( . . .) calls, while the worker thread will NOT do any useless 1-second sleep or busywait like in Part ??, and also get rid of any print where the worker declares to be alive. Instead, the worker thread will process the requests sent by the client by busywait’ing for the requested amount of time. Because requests are recv’d in the parent, any packet correctly recv’d by the parent will be put in a queue located in memory. The child worker thread will then pop/remove requests from the queue and handle them by performing a busywait of the appropriate length just like in hw1. You are free to use your own favorite data structure to implement the shared request queue.
Queue Sharing. Because regardless of how you implement the queue, it will be shared between par- ent and child, we need to protect the queue against corruption happening due to unrestricted simulta- neous activity of parent and child processes. You will learn all about how to do this a bit later into the semester, so, for now, two template functions to handle queue addition and removal are provided: (1) int add_to_queue(struct request, . . .) and (2) struct request get_from_queue( . . .). Because these are just template functions, you will have to implement their internals. But make sure to follow the comments I left for you in the code to know which parts NOT to touch.
The function int add_to_queue(struct request, . . .) should be used in the parent. It takes a request and some other parameters of your choice to add a request to the shared queue. The suggested semantics of the return value is to return 0 in case of successful insert, and -1 in case of error (e.g., if the queue is full). The function struct request get_from_queue( . . .) should be used in the child to retrieve the next ele- ment from the queue. You might want to return NULL if the queue is empty, but that should never happen because the provided code in the template of the two functions makes sure that the child is blocked if there is nothing in the queue.
Desired Behavior. Apart from processing the requests, the worker thread will print out two pieces of information.
1. Like before, whenever the worker thread completes processing of a request, it will have to print the report in the format below, which is similar to but a bit di erent than what you printed in hw1. This is printed on its own line.
R
Here,
2. Right after having completed processing of a given request, but before picking up the next request to process (if any) from the queue, the client must print out the current status of the queue, on its own line, according to the following format:
Q:[R
Here,
R0:0 .000000,10 .000000,0 .000000,0 .000000,10 .000000
Q:[R1]
R1:1 .000000,10 .000000,1 .000000,10 .000000,20 .000000
Q:[]
Submission Instructions: in order to submit the code produced as part of the solution for this homework assignment, please follow the instructions below.
You should submit your solution in the form. of C source code. To submit your code, place all the .c and .h files inside a compressed folder named hw2.zip. Make sure they compile and run correctly ac- cording to the provided instructions. The first round of grading will be done by running your code. Use CodeBuddy to submit the entire hw2.zip archive at https://cs-people.bu.edu/rmancuso/courses/ cs350-fa24/codebuddy.php?hw=hw2. You can submit your homework multiple times until the deadline. Only your most recently updated version will be graded. You will be given instructions on Piazza on how to interpret the feedback on the correctness of your code before the deadline.
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