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日期:2024-04-23 09:38

COMP282 – The C++ Programming Language

University of Liverpool

Department of Computer Science

Assignment CA1 : C++ Console Application

1 Rubric

? Code Structure (10%)

– Code Organisation (5%) : Marks for separation of declarations (.h files) and

implementations (.cpp files), and logical organisation within files.

– Commenting and Documentation (5%) : Marks for comments in code explaining the purpose and functionality of classes, methods, and significant or

complex blocks of code.

? Application of Object-Oriented Programming (30%)

– Class Design (10%) : Marks for correct implementation of required classes,

proper use of inheritance (e.g., Monster and Player derived from Character),

and the implementation of all required methods.

– Encapsulation and Data Hiding (10%) : Marks for correct use of access modifiers (public, private) to ensure data encapsulation and for following the principle of least privilege.

– Use of STL Containers and Iterators (10%): Marks for effective use of STL

containers (e.g., vectors) and iterators for managing game objects, including

items and characters.

? Game Mechanics and Logic (40%)

– Game Map and Navigation (10%): Marks for the successful creation and linking of game locations, as well as the implementation of navigation commands.

– Item and Monster Management (10%): Marks for correctly adding items and

monsters to locations, through the use of the addItem and addMonster methods, and for the logic that handles player interactions with these elements.

– Combat System (10%): Marks for correct combat logic implementation, including the rollDice function, combat sequence, damage calculation, defeat

handling and the effects of armour and different weapons.

– Inventory and Item Usage (10%) : Marks for the correct implementation of inventory management, including collecting items, sorting, and using items (e.g.,

drinking potions, using armour, monsters discarding items when defeated).

1

? Robustness (10%)

– Error Handling and Game Stability (10%): Marks for the game’s ability to

cope with invalid inputs, and stability during gameplay.

? Creativity and Enhancement (10%)

– Extra marks for creative additions beyond the basic requirements, including

additional game features that enhance player experience, and good, efficient

or advanced use of appropriate C++.

2


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