IS3S664
Advanced Internet and Mobile Computing
Coursework Details
During the course you have developed a basic noughts and crosses game Android App using Android Studio and Kotlin. The aim in this coursework is to develop this game further.
There are three deliverables for this coursework, the game app, a report and a video demo.
The Game
The game should be an enhancement of an existing noughts and crosses game, rather than an implementation from scratch. This existing code base can come from one of two sources:
1. It can be the basic noughts and crosses game developed during the course. In this case, marks will be awarded for a functional base game and for the enhancements.
2. It can be an external noughts and crosses game written by someone else and made freely available on the internet. In this case marks will not be awarded for a functional base game or the existing functionality provided, as it is presumed that working code was available. Marks will only be awarded for enhancements. In-code comments should be used to clearly identify the sections of code which you have written yourself and the indicate where amendments have been made.
Enhancements to the game must be developed mainly in Kotlin, though some elements of Java or C++ may be included if necessary.
The target platform. for the app is a Pixel 3 API 29.
Further functionality that is added to the basic game will result in a higher grade, depending on complexity, integration, appropriateness to mobile platform. and so on. You want to show technical ability, but you also want to develop a playable game.
The choice of enhancements is up to you. Some examples are shown below.
Basic enhancement examples:
Adding appropriate comments to the code
Minor cosmetic enhancements
Adding a reset button
Intermediate enhancements examples:
Extending the game to a 4x4 grid
Adding best of 3 option
Including some form. of persistent data, e.g. storing game state
Add additional challenges, for example having to successfully answer a multichoice question before you can take your turn, otherwise you forfeit your turn
Adding a timer
Allowing the user to customise the game
Including multiple screens with navigation
Advanced enhancement examples:
Add an AI opponent to play against
Develop an additional game based on a different mechanic, such as Connect Four
The above are just suggestions – it is up to you to develop the game as you choose.
Report
The main purpose of the report is to describe in detail the coding work that you have undertaken. This includes both a high level description of what the code does, as well as a low level description of how this is achieved in code, including new code and amendments made to the code base.
The report should include the following:
· Clearly identify the base code used and the functionality it provides. This should include a link to an external code base if one is used.
· Clearly identify the enhancements implemented. Describe the additional functionality and features that have been added to the code base. This may include interface design documentation.
· Describe in detail how the enhancements have been implemented, with particular reference to modifications made to base code. This should include selected code extracts where appropriate. This may include software design documentation.
· Develop and apply an appropriate test plan for the application (including the code base).
· Include references for any sources used.
Video Demo
Create a brief video walkthrough, no more than 3 minutes long, highlighting the features you have implemented. The focus should be on the gameplay and user interaction rather than technical details of the implementation.
Deliverables:
There are three deliverables for this coursework, the game app, a report and a video demo.
The complete game app project must be uploaded to Blackboard. Please ensure that all required media items are included.
The report must be uploaded to Blackboard as a Word document.
The video, or a link to watch/download the video, must be submitted to Blackboard.
Grading Criteria
Marking Scheme |
Marks Available |
Marks Awarded |
Noughts and Crosses game Android app developed in Kotlin
|
60 |
|
Report
|
30 |
|
Video demo |
10 |
|
|
Fail (0 – 29) |
Narrow Fail (30 – 39) |
3rd Class / Pass |
Lower 2nd Class / Pass |
Upper 2nd Class / Merit |
1st Class / Distinction |
Game / 60 |
|
|
|
|
|
|
|
Base game only partially functional
Code limited to that provided in external base code
Code poorly presented
Look and feel could be improved
No game
|
Base game only partially functional
Code largely limited to that provided in external code base
Code limited to that developed in class
Code poorly presented
Look and feel could be improved
|
Code largely limited to that developed in class
Enhancement code is straightforward
Code presented reasonably well
Extensions to base game limited
Enhancements do little to improve the game
Enhancements are not integrated well with the base game
Look and feel could be improved
|
Enhancement code goes some way beyond that in the code base
Enhancement code shows some degree of complexity and sophistication
Code presented well
Extension is well-conceived
Enhancements provide some improvement to the game
Overall game is reasonably cohesive and enhancements are integrated to some extent
Basic look and feel
|
Enhancement code goes well beyond that in the code base
Enhancement code shows a good degree of complexity and sophistication
Code presented very well
Reasonably innovative and thoughtful extension
Enhancements clearly improve the game
Overall game is cohesive and enhancements are well integrated
Good look and feel
|
Enhancement code goes significantly beyond that in the code base
Enhancement code shows a high degree of complexity and sophistication
Code presented to an excellent standard
Innovative and thoughtful extension
Enhancements greatly improve the game
Overall game is highly cohesive and enhancements are well integrated
Excellent look and feel
|
Report / 30 |
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|
|
|
|
|
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Code base not identified
Code base functionality not described
Enhancements not described
Enhancement implementation not described
No test plan
No testing
No references
No report
|
Code base identified, but not clearly
Code base functionality poorly described
Enhancements poorly described
Enhancement implementation poorly described
Implementation commentary lacks sufficient detail
Test plan weak
Testing poor
No references |
Code base clearly identified
Code base functionality description fair
Enhancement description fair
Enhancement implementation description fair
Implementation commentary lacks detail in parts
Test plan fair
Testing fair
Limited use of references
References could be presented more effectively |
Code base clearly identified
Code base functionality description reasonable
Enhancement description reasonable
Enhancement implementation description reasonable
Reasonable level of detail in implementation commentary
Test plan reasonable
Testing reasonable
Some use of references
References reasonably well presented |
Code base clearly identified
Code base functionality description complete and effective
Enhancement description complete and effective
Enhancement implementation description complete and effective
Good level of detail in implementation commentary
Good test plan
Good testing, well reported
Good use of references
References well presented |
Code base clearly identified
Code base functionality description complete and to a high standard
Enhancement description complete and to a high standard
Enhancement implementation description complete and to a high standard
Excellent level of detail in implementation commentary
Excellent comprehensive test plan
Excellent testing very well reported
Excellent use of relevant references
References very well presented
|
Video Demo / 10 |
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|
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No video
|
Ineffective video presentation
Lacking sufficient level of description
|
Basic video presentation
Acceptable level of description
|
Reasonably effective video presentation
Fair level of description
|
Effective video presentation
Good level of description
|
Highly effective video presentation
Excellent level of description
|
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